Tuesday, 25 October 2011

Molehill Gaming Competition Update

Hello one and all,

A quick update on our game competition. In the last blog we spoke about how the competition revolved around the use of Yellow Planet open source code to create your very own game in Stage3D. We've now decided to open it more. You can now enter ANY form of game as long as its in Stage3D or Starling and runs in FP11.

That's ANY game you feel will be worthy of winning our prize. The winner will be announced around Christmas time (we don't want to rubber stamp a date, we'll be happy to check things out closer to the time).

So time to get creative and get to work. Your game will be seen by thousands of people and you'll also get to work with the exciting new world of Stage3D (or Molehill for you classic guys).

We look forward to your entries.

Take care,

The Mole

Thursday, 13 October 2011

Molehill Gaming Competition

Here at Molehill Gaming we're a right generous bunch; we just love giving you stuff and we're about to continue in that rich vein. Hopefully most of you reading this will be a developer of some nature. Are you one of the following:


Good at coding?
Have a passion for Flashin (non rain mac style)?
Want your work seen by the whole internet?
Want to make your own game using an existing open source engine?
Learn stuff about Stage3d/Molehill coding along the way?
Want to win a copy of Red Faction Armageddon?


That's right, we've got a copy of Red Faction Armageddon to give away to the most talented of you out there. The wonderful folks at Flare3d have released Yellow Planet. Not only is the game plenty fun but they've also released the source code for us to enjoy and play with; our little coding moles are busy right now getting Moley ready for his first game appearance!


We want you to follow that lead. We are wanting you guys to get deep into using the source code and let your creative juices do the rest. A recently released game for doing something you love? Sounds a good deal to us. All games we get entered will be put on the site, the winning one being awarded with a place on our featured section and everyone will be fully credited for their work.


You can download the open source code here. And they've also written a very helpful blog on building in 3D right here. So what are you waiting for and what have you got to lose?


We look forward to seeing your entries.


Stay safe,


The Mole

Tuesday, 11 October 2011

To The Max

Hello friends,


The past couple of weeks has seen some real movement in what our whole site is about: the release of high quality 3D games with amazing graphics. Lets have a quick recap.


Adobe Max took place in the lovely Los Angeles and it was a huge success. We didn't get to go this year (too many bills to pay) but we're very keen on hearing from those who did. What we did learn was exciting none the less. The release of Flash Player 11 probably being the top announcement we were wanting, the auto update of Google Chrome using FP11 was a nice addition. One of our biggest regrets is not getting to witness the award ceremony, hosted by Dwight K Schrute...we mean, Rainn Wilson, who happens to be a hero of ours in our/the office.


"Adobe Flash Player 11 provides unique functionality, including Stage 3D and native 64-bit support and asynchronous bitmap decoding, to allow us to leverage both 2D and 3D components for the best gaming experience possible," says Anton Volkov, CTO of Alternativa, creator of the game Tanki Online


The basic agreement was that Adobe's Stage3d/Molehill engine is going to make games shinier, sexier, simpler and more solid; we won't argue with that either. What we also must gloss over is the release of Starling: an api that allows 2D content to be created on top of already existing 3D GPU Api's in Stage3D. Not only will we be seeing the best 3D games online but we'll also see some magic happen using old school 2D!


Something which might excite all you app loving gamers out there too is the announcement of a Flash version of Angry Birds which is in development. Now, we all know the game is hardly ground breaking in its engine, but the game itself is pretty addicting, and what Starling will allow is extra special effects, explosions, characters and weapons.


So where does this currently leave us as a gaming portal and community? Well, we are still intent on bringing you the newest demo's/videos/links as an when we find them (or you kindly supply us with them) but we also want to showcase the best 3D Flash games the net has to offer, be they Stage3D/Molehill or otherwise. This is what excites us. We want to see fellow developers creating games and the likes that are beyond the boundaries and imaginations of what we have come to accept. In a nutshell, and in the words of The Carpenters....We've Only Just Begun.


Stay safe,


The Mole

Monday, 3 October 2011

Adobe Max Competition

Hi folks,


Today we're giving you a chance to win a copy of BioShock 2 for Steam. If you haven't played BioShock then you've got all the more reason to enter. The good thing is there is no question to answer, no hunt to go on or details to fill in; all we require is for you to retweet our lovely competition tweet. If we choose you at random then you've won a copy of the game. Simple, right?


Head over to Twitter using the link to get RT'ing.


Stay safe,


The Mole